Tf2 afterburn damage. The Axtinguisher is an unlockable melee weapon for the Pyro. Tf2 afterburn damage

 
The Axtinguisher is an unlockable melee weapon for the PyroTf2 afterburn damage  Fixed an exploit related to the Heavy's health and the G

Anti-Pyro strategy. His flames can cause panic and confusion if caught by surprise with it. the first 3 ticks of afterburn will reduce the final axe damage by 4, but the 4th will reduce it by 5. Exhibit C: The Blast Radius; The Scorch Shot has a blast. -25% afterburn damage penalty. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360,. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. In addition, targets are now considered wet when doused. Pyro is a class very focused on comboes as-is. . I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion?The answer: use a gun. Now, it makes sense to have afterburn in the game. If I kill the current threat, why should I die 5 seconds later on a health pack?It makes dealing with pyros extremely annoying, especially as soldier or spy. Kukri Level 1 Kukri. add onhit addammo. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Almost each weapon's sound is distinct and, at times, even reflect the weapon's stats. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. The afterburn damage seems to be capped. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. Alien Swarm Parasite Level 20 Mascot. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. notnheavy_flamethrower_oldafterburn_duration (0 by default): enable old afterburn duration (full 10s, 6s with Cow Mangler, 0. The Harvester deals the same damage and has the same attack speed as the Fire Axe. there are times when you end up with 40 hp and afterburn damage on you, all snipers near you are dead/burning and too selfish to include you with their jarate, no medics. Business, Economics, and Finance. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Even then cleaver and wrap assassin are very good. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Now, it makes sense to have afterburn in the game. October 24, 2017 PatchAfterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. The difference is there, but is is rarely ever noticeable. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. rad_knight. It's good at destroying engie's buildings from long range and 4 shots is enough to kill most enemies. AshSystem • 8 mo. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. It is a saw with angular edges and a distinct team-colored handle with an arrowhead-like extension near the top and the Medic's class icon in the center. I would rather just have a napalm based flamethrower that has two to three times the range with a much thinner stream. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. After nine years in development, hopefully it was worth the wait. The BEST way to ignite an enemy is with a Manmelter crit which deals 90 flat damage with no falloff and 15 ticks of afterburn. Fire has its own damage type, and some other weapons that aren't Pyro primary weapons also have fire-like properties. The utility of quick-switching is so much more worth it than 2 extra airblasts and more afterburn damage. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Knife Level 1 Knife. The major changes include: Fixed a client crash related to the Dragon's Fury. Added The Hot Hand. Now, it makes sense to have afterburn in the game. Additionally, this weapon reloads its entire clip at once taking 1. Heangry. Flare Gun + reskins. Then MvM upgrades would be in casual. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. ”. Afterburn is just another bandaid added to help buff pyros effectivenessAfterburn can do up to 80 damage, but I would imagine 40 much more likely because of how many ways there are to extinguish it and that you probably don’t need the full 80 to finish off an opponent. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. Impacted enemies will suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. Machine, the Degreaser is just a slightly weaker stock. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. The gun itself is a tripodal device constructed of metal, team-colored paint. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. #2. 25x) 75% bullet resistance: took 7 damage (0. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. The main. This taunt can only be performed with the following weapon: Scorch. This weapon has been recently nerfed! Make sure to check the new stats here! Leave all thoughts, facts, and opinions about…However, damage caused by afterburn damage is reduced by 66%. The Stock Flamethrower does a bit more damage than the Degreaser when you consider afterburn damage, although afterburn damage can be negated by many different things. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. The Axtinguisher will be the finisher, dealing 86 - 167 mini-crit damge to burning targets. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. January 11, 2012. An update to Team Fortress 2 has been released. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. 5 seconds or 5 ticksI agree that the afterburn should be nerfed down to like 40 or 30. ago. also. Shotgun + reskins. direct flames do the normal amount if damage. Allowing a combination with the Neon Annihilator. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters 35%. Last edited by Hell-met ; Jan 8, 2018 @ 9:54pm. A D. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. All fire damage from the Phlog counts towards the contract. Many shooters allow you to score headshots from very far away with virtually any weapon. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. After all, not every merc’s attire is lined with asbestos. Heavy Mask Level 10 Hat. The existence of this weapon was first discovered in the form of a VTF filename string found in the texture_preload_list. Team Fortress 2. Change that to whatever color you wish (I'm using Yellow, 255 255 0 255). Seriously- Theres so much to get rid of fire it's pitiful if you die. But if your target cannot put out the fire in a timely manner, the damage adds up. While it is the active weapon, afterburn damage dealt to an enemy by the Flame. Now, it makes sense to have afterburn in the game. This would make lighting people on fire worthwhile. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. . Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). The Pyro's Flamethrower can dish out huge amounts of damage at close range, while the resultant afterburn can cause panic among enemies by slowly sapping their health. The Gas Passer Bonus Objective: Deal 500 afterburn damage in a single life. (+) Take -67% damage from afterburn while holding. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. It only reduces afterburn damage which is negated by a follow up flare from any flare gun for full afterburn damage. T. A Burning Spy. 283 becomes 5, and 5. tf has unique grade weapons for $0. The Stock Flamethrower has a total of 80 damage from afterburn over a period of 10 seconds. It does NOT count reflects sadly. It should only deal 2 damage per tick. Ability to be spammed. This page was last edited on 11 July 2021, at 19:34. Execution is a taunt for the Pyro with the Scorch Shot equipped. The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. If you survive long enough and kill people, you'll eventually get there. Another example is the Iron Bomber. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. Now the TF2 team made it hit slightly harder it becomes more of a threat. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. Passive reload. 18 seconds. All of the Pyro's primary weapons have damage ramp-up. Tell me which one you would prefer. Fine-tune the finer details of your flames with this. Shotgun Level 1 Shotgun. So yeah, never mind worth it, you should be using degreaser with flare gun. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. new players see burn damage as "flamethrower damage". First you need a filter_damage_type set to crit damage. Afterburn Idea 1: Instead of making it 3 damage per half-second, make it 5 damage per half-second, but it afterburn only lasts 7 seconds, making it 70 damage after. The odds of always having a Medic or health pack around a Pyro matchup is improbable, and 6 - 10 seconds of total afterburn is 48 - 80 damage (minus the Degreaser) which is enough to kill enemies who take a good amount of flame damage or are damaged via other sources already. Comrade Komko May 7, 2020 @ 6:03am. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. A Spy disguised as a Pyro still receives afterburn. Reflected projectiles no longer deal minicrit damage; Afterburn is reduced to a solid 40 damage (on par with bleed effects) Extra shield can stay due to flamethrowers being hitscan and much more consistant. Scout: The Swift Slugger. The Flare Gun can cover long range, but the pyro is still a close range class. (-) -25% damage penalty. . It's not immune to fire. Shortstop is a good scattergun sidegrade. Weapon Changes New statistics File:Item icon Cow Mangler 5000. Also most people combo it with the flamethrower for afterburn damage. The compression blast, also known as air blast or airblast, is the alternate fire for all of the Pyro 's primary weapons except the Phlogistinator. As it is, it's only a mild nuisance. afterburn immunity. It is pretty weak compared to the degreaser in a lot of situations. Get app Get the Reddit app Get the Reddit appAs the Sniper Rifle has no damage falloff, each uncharged shot he lands on you will now deal 68 damage. They should've reduced the duration and damage for the flares like they did with the flamethrower in jungle inferno, that's all. Might as well use your Flamethrower at that point. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. Immune to the effects of afterburn. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. A portion of the shield is missing and splintered. Flames lose 50% of their Damage, DF loses 25%. The damage is the same, but it's pathetic afterburn means if you set someone on fire, they don't even need to worry about it more then half the time, as it's damage is barely impactful. Hungry_Injury_5963. I’m not judging the other persons skill in this situation. A D. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. However, unlike afterburn, a similar damage-over-time status effect, bleed damage will stack if a player is struck in quick succession by several different bleed-inflicting. Deja Vu. Set to 10 by default: Server operator only tf2c_airblast <0/1> Disables or enables airblast. People would write off afterburn like nothing. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. If you are desperate, marketplace. Also reflecting flares will apply the afterburn damage penalty. This is Heavy's weapons guide for Team Fortress 2, breaking down all of our Russian monster's primary, secondary, and melee weapons. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. Not to mention that burn duration is nonfunctional atm. To change the Damage Text you will need to find 2 files - the first one is tf esourceuiHudDamageAccount. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. The weapon has a stun which is already a terrible mechanic. 5 seconds of afterburn (down from 10 seconds). Tell me which one you would prefer. (Fun fact: The 25 ammo cost on the degreaser is actually the old school airblast cost for Stock and Degreaser before the EOTL update, meaning the number of airblasts the Degreaser can do has been the same since it's release. While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. ago. can cancel it out. On Hit: damage dealt is returned as ammo. . But I have two horrible suggestions to "fix" it. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. This is objectively a bug, and not something that people commonly disagree on. It makes dealing with pyros extremely annoying, especially as soldier or spy. Machine in Mann Up mode. Upon taunting, the Pyro turns sideways and aims the Scorch Shot ahead, firing a single shot in the direction of the crosshair at the time the. Also afterburn should stop after the Pyro dies. Scorch shot does 20 damage on hit and an additional 24 on second hit on top of that it does 4 fire damage per tick over 7. After all, not every merc’s attire is lined with asbestos. The Orange Box engine adds hardware face rendering, soft particles, and multicore rendering over the old Source Engine. Basic after burn does 3 damage per half-second and lasts 10 seconds, making it 60 in total. However, if a direct hit is scored, the pellet will hit the ground (usually. So Heres my idea on how we can fix/adjust pyros afterburn. Medic isn't a god. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. Info: Damage increased from 33-107 to 65-130 (Damage increases by 1 point of damage per 3 units of health lost below 196 health) Added: This weapon deploys up to 50% faster as the user becomes injured. See moreAfterburn. The penalty is also increased to 50%. However, if a direct hit is scored, the pellet will hit the ground (usually. Same with crits, too, albeit at half the price. O. Use a Manmelter crit at point blank. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. The Scout is an ideal class to choose when confronting Saxton Hale in Team Fortress 2's game mode. The flames of the flame throwers become unpredictable at maximum range. 411 uptime-downtime ratio, which is a bit better than the Scattergun. Can cover long range. Increased Revved Movement Speed: Upgrade for all Miniguns. (I am trying to sound smart, but I don't think I did my math right. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. 5 seconds of afterburn (down from 10 seconds). Although they all. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Usable in Crafting )The Widowmaker Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. Comrade Komko May 7, 2020 @ 6:03am. After all, not every merc’s attire is lined with asbestos. It travels at a speed of 2000 Hammer Units. The Vaccinator. This issue occurs on the latest vanilla TF2 update. Passive reload. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. If I kill the current threat, why should I die 5 seconds later on a health pack?This weapon, like in base TF2, fires much faster at an attack interval of 0. The following tables describe the possible attributes of weapons and items as contained in the items_game. #12. res you will see a variable "NegativeColor". Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. Flares fired from this gun bounce off enemies as well as allies before exploding. its only immune to afterburn. F. This is because there are now so many ways to get rid of and/or mitigate afterburn damage that 'ignite and run' play is no longer all that effective. Maybe limit by accuracy instead, like how rocket spam does more damage on point blank than through splash. Melee damage can destroy. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. 5. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. That would make pyro the most viable class at hit+run tactics. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Question on calculating Scorch Shot damage. Team Fortress 2. also. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. . There is NOTHING wrong with this. In fact, it's what makes Pyro special. Pre-Jungle Inferno flames brought back to life!Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. In the context of a team game, the afterburn mechanic makes more sense. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. 4. For one thing, the Chargin' Targe gave great resistance to fire already. You shouldn’t even be relying on afterburn. The Harvester is a melee weapon for the Pyro. Darwin's Danger Shield (equipped) Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. You may feel as though you're doing work by spamming the gun at a long range, but good players will easily dodge. The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. Tell me which one you would prefer. Medics might not be on the field, health kits might be hogged, etc. With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate). this deals more then the detonator even at much damage. _TheNumber7_ • 8 mo. 55. Medic. ago. This combined with the fact each flare has an even more annoying side ability makes them worse. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. Unfortunately, since nobody else has to do that to reach respectable damage numbers, it just adds to the awful and unplayable mess that is the Team Fortress. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. For one thing, the Chargin' Targe gave great resistance to fire already. This gives Pyro’s who are adept with, say, the scorch shot, a way to heavily pressure large groups. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. Degreaser > Stock, especially in competitive. It was meant to be visible, visually noisy and…The Cow Mangler 5000 is a primary weapon for the Soldier. This is a bug, not a new idea. So rather than a damage over time effect, its delivered as a chunk of burst damage. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. Now the TF2 team made it hit slightly harder it becomes more of a threat. For one thing, the Chargin' Targe gave great resistance to fire already. At least not in my case. ”. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Selling Strange Part: Damage Dealt for 6 keys, 23. . With afterburn immunity and over 40% fire protection. 08 damage spread. Fire : Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. A lot of people complained about some Pyros using a cheap tactic called "sting and run". So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. Well if you run away at the tip/end of pyro's fire then you take multiple damage becouse the partices stop and go up and you take more damage. It makes dealing with pyros extremely annoying, especially as soldier or spy. The magnitude of the damage increase depends on the afterburn's remaining duration. at close/medium range let it deal the full 7 seconds. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. I have almost 4000 hours in TF2, and roughly 200 on Pyro specifically. Igniting two people would delay overheals by at least 2 seconds. ) Afterburn Idea 2:It's a melee weapon for pyro that sets enemies on fire, something his primary and secondary weapons already do. The Axtinguisher is an unlockable melee weapon for the Pyro. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. But still, you're trading a damage for an. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. Fire particles will penetrate players and buildings. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. True, Afterburn is the same damage but dealt out faster. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. • 2 yr. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. go for a health pack, or have enough time to still fight back and survive w/o dying or having too little health. 20:2711. The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. This is either through direct damage (W + M1) or the afterburn. However, when I look at afterburn, I don't see something that's supposed to be lethal. If I kill the current threat, why should I die 5 seconds later on a health pack?Go to tf2 r/tf2 • by. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. Edit: Spelling. Fire damage is caused by both flaming weaponry and the afterburn they induce. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. The Equalizer (equipped) Level 10 Pickaxe Damage increases as the user becomes injured Blocks. In addition, targets are now considered wet when doused. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast costAustralium weapons are a preposterously rare item classification introduced in the Two Cities Update. After. Same with crits, too, albeit at half the price. Good medic will stay in safe place and always control his damage recieved/risks. 25x) 75% bullet resistance: took 7 damage (0. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. CryptoHell-met Jan 8, 2018 @ 9:54pm. This is so unreasonable. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. These can be essential for survival. Ability to be spammed. A D. Now that I think of it, my idea for more afterburn damage would work better for the vanilla flame thrower. 5 seconds adding up to 60 or all together 106. Your weapon is a new Flare Gun for the Pyro! PROS: Increased knockback on burning targets. So, I've been doing some thinking about the pyro lately. I just loaded up walkway to get some numbers on the new state of pyro, and the maximum damage of the flamethrower was between 98-110 dps. On hit the enemy suffers poison (bleed) damage for 2 seconds. It should only deal 2 damage per tick.